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    <title>Gbloink! 1.8 - Gbloink! ya' self! - tribe.net</title>
    <link>http://gbloink.tribe.net/thread/296b2bc9-8b1b-417e-8df9-a30933e6983a?format=rss</link>
    <description>Tribe.net. Local Connections</description>
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      <title>Re: Gbloink! 1.8</title>
      <link>http://gbloink.tribe.net/thread/296b2bc9-8b1b-417e-8df9-a30933e6983a#bce83eb1-9ea3-449c-ac15-53a92a0afa9c</link>
      <description>Thanks what file would I have to alter do do that? or how would i go about doing it in the Program when its running for example if wanted to route red ball to a subtractor and the green ball to a malstrom blue and gold balls two 2 different Rexplayers is this possiable i have several different internal midi routing programs so this should be easy to accomplish right thanks again &#xD;
&#xD;
EDWARDX</description>
      <pubDate>Wed, 01 Sep 2004 04:51:53 GMT</pubDate>
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      <dc:creator>EDWARD</dc:creator>
      <dc:date>2004-09-01T04:51:53Z</dc:date>
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    <item>
      <title>Re: Gbloink! 1.8</title>
      <link>http://gbloink.tribe.net/thread/296b2bc9-8b1b-417e-8df9-a30933e6983a#7e5709ab-7a0c-4145-a7d8-d9b3dfe2415d</link>
      <description>Glad you liked it. &#xD;
&#xD;
I replied here : &#xD;
http://www.nooranch.com/synaesmedia/wiki/wiki.cgi?DiscussGbloink&#xD;
&#xD;
But basically the balls already just send signals to midi channels red = 1, green = 2, blue = 3 and all golds to 4. If you can redirect your standard windows midi device to a different (external) synth that should work.</description>
      <pubDate>Sun, 29 Aug 2004 14:01:38 GMT</pubDate>
      <guid isPermaLink="false">http://gbloink.tribe.net/thread/296b2bc9-8b1b-417e-8df9-a30933e6983a#7e5709ab-7a0c-4145-a7d8-d9b3dfe2415d</guid>
      <dc:creator>phil</dc:creator>
      <dc:date>2004-08-29T14:01:38Z</dc:date>
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    <item>
      <title>Re: Gbloink! 1.8</title>
      <link>http://gbloink.tribe.net/thread/296b2bc9-8b1b-417e-8df9-a30933e6983a#6db84332-4f6b-403c-8bf6-65acb262b133</link>
      <description>Just upgraded to 1.8 really like the Improvments about the Code how hard would it be to make the Ball midi Capatiable? &#xD;
&#xD;
Later EDWARDX</description>
      <pubDate>Sun, 29 Aug 2004 08:03:58 GMT</pubDate>
      <guid isPermaLink="false">http://gbloink.tribe.net/thread/296b2bc9-8b1b-417e-8df9-a30933e6983a#6db84332-4f6b-403c-8bf6-65acb262b133</guid>
      <dc:creator>EDWARD</dc:creator>
      <dc:date>2004-08-29T08:03:58Z</dc:date>
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    <item>
      <title>Gbloink! 1.8</title>
      <link>http://gbloink.tribe.net/thread/296b2bc9-8b1b-417e-8df9-a30933e6983a#91dd1a35-52ec-4c24-855d-b34bc9c93402</link>
      <description>It's here!!!&#xD;
&#xD;
I've just posted Gbloink! 1.8 up. You can have a look here. &#xD;
&#xD;
http://www.nooranch.com/synaesmedia/gbloink/gbloink1.8.zip&#xD;
&#xD;
Note it's a bigger download because I'm using an installer which makes everything bigger :-( Ask me any questions here.&#xD;
&#xD;
NB : I'm not very happy with this release. I'm just getting it out there to get some feedback which may stimulate me. All critical comments welcome.&#xD;
&#xD;
Also I'm releasing the source code (Visual Basic) under the Gnu General Public License so anyone who wants to play with it can.&#xD;
&#xD;
cheers&#xD;
&#xD;
phil</description>
      <pubDate>Tue, 01 Jun 2004 00:56:42 GMT</pubDate>
      <guid isPermaLink="false">http://gbloink.tribe.net/thread/296b2bc9-8b1b-417e-8df9-a30933e6983a#91dd1a35-52ec-4c24-855d-b34bc9c93402</guid>
      <dc:creator>phil</dc:creator>
      <dc:date>2004-06-01T00:56:42Z</dc:date>
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