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It's here!!!
I've just posted Gbloink! 1.8 up. You can have a look here.
www.nooranch.com/synaesmed...ink1.8.zip
Note it's a bigger download because I'm using an installer which makes everything bigger :-( Ask me any questions here.
NB : I'm not very happy with this release. I'm just getting it out there to get some feedback which may stimulate me. All critical comments welcome.
Also I'm releasing the source code (Visual Basic) under the Gnu General Public License so anyone who wants to play with it can.
cheers
phil
I've just posted Gbloink! 1.8 up. You can have a look here.
www.nooranch.com/synaesmed...ink1.8.zip
Note it's a bigger download because I'm using an installer which makes everything bigger :-( Ask me any questions here.
NB : I'm not very happy with this release. I'm just getting it out there to get some feedback which may stimulate me. All critical comments welcome.
Also I'm releasing the source code (Visual Basic) under the Gnu General Public License so anyone who wants to play with it can.
cheers
phil
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Re: Gbloink! 1.8
Sun, August 29, 2004 - 1:03 AMJust upgraded to 1.8 really like the Improvments about the Code how hard would it be to make the Ball midi Capatiable?
Later EDWARDX -
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Re: Gbloink! 1.8
Sun, August 29, 2004 - 7:01 AMGlad you liked it.
I replied here :
www.nooranch.com/synaesmed...i/wiki.cgi
But basically the balls already just send signals to midi channels red = 1, green = 2, blue = 3 and all golds to 4. If you can redirect your standard windows midi device to a different (external) synth that should work. -
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Re: Gbloink! 1.8
Tue, August 31, 2004 - 9:51 PMThanks what file would I have to alter do do that? or how would i go about doing it in the Program when its running for example if wanted to route red ball to a subtractor and the green ball to a malstrom blue and gold balls two 2 different Rexplayers is this possiable i have several different internal midi routing programs so this should be easy to accomplish right thanks again
EDWARDX
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